Operation C USA-1
The game has a total of five stages, many of which share design similarities to Super C (the NES version of Super Contra). The three odd-numbered stages (1, 3, and 5) are played from a side-view perspective, while the two even-numbered ones (2 and 4) are top-view. The soundtrack consists primarily of arranged background music from the original Contra, with the exception of a few tunes (namely the Area 2 theme, the Stage Select theme, the sub-boss theme in Area 3, and the ending theme). Operation C was the first Contra game to feature auto-fire as a default feature, resulting in the removal of the Machine Gun power-up from previous games. The Laser Rifle is also removed, leaving only the Spread Shot and Fire Gun from Super C. However, the game introduces a new Homing Gun that fires bullets that chase after enemies. The Spread Shot starts out as a three-way shot, but it can be upgraded to a five-way version after picking it up a second time. Unlike Super C, the Fire Gun does not have chargeable shots, while the Barrier and Rapid Bullets power-ups are not featured in this installment either.
About this version
About the game
Developed by | |
Others supports | GBC (compilation) |
Saving | No save available |
Gaming type | Run and Gun |
Number of players | |
Super Game Boy Functions | None |
Youtube | |
This game belongs to ... |
Screenshots
In-game Comparison
Other systems
Seen in the press
Other Versions
timeline
22/11/1990 : Contra - JPN
29/12/1990 : Operation C - USA
25/04/1991 : Operation C - USA
03/10/1991 : Operation C - USA
10/12/1991 : Probotector - AUS
12/12/1991 : Probotector - NOE
30/01/1992 : Probotector - ITA
30/01/1992 : Probotector - SCN
19/02/1992 : Probotector - ASI
17/07/1992 : Probotector - UKV
31/07/1992 : Probotector - FAH
09/12/1992 : Probotector - GPS