Qix (ITA)

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Qix ITA

The player, symbolized by a spark or a diamond depending on the version, must try to conquer 75% or more of a large empty rectangle to move on to the next level. To do this, the player can move along any line (initially, the edge of the screen) then leave his territory to create a new one. If he manages to close the figure he draws, he gains a new portion of the field. This then becomes "solid" or reveals a piece of image. But the empty space contains a strange creature with erratic and unpredictable movements, the Qix. If the latter or one of the many creatures he regularly expels touches an open line (a Stix), the player loses a life1. It is possible to draw fast or slow stixes, the latter earning double points. But the more the space shrinks around the Qix, the more agitated it becomes.

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About this version

Flap Code DMG-QX-ITA
Booklet Code DMG-QX-ITA
Cartridge Code DMG-QX-ITA
Flap Code
Flap Shape
Flap Color
Booklet Color
Box languages
Booklet languages
Games language(s)
Cale
Transparent plastic inlay
Editeur
Distributeur
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About the game

Developed by
Others supports Arcade, Amiga, Apple II, Apple IIGS, Atari 8-bit, Atari 5200, Lynx, Commodore 64, MS-DOS, FM-7, NES
Saving No save available
Gaming type Thinking, Puzzle Game and Management
Number of players
Super Game Boy Functions None
Youtube
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Screenshots

screens/1142/00.png
screens/1142/01.png
screens/1142/02.png
screens/1142/03.png

Other systems

others/1142/ATARI.jpg
others/1142/LYNX.png
others/1142/NES american.jpg
others/1142/amiga.png

Seen in the press

tests/1142/club nintnedo french.jpg
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timeline

12/03/1990 : Qix - JPN


30/03/1990 : Qix - USA


07/06/1990 : Qix - USA


05/07/1990 : Qix - CAN


10/07/1990 : Qix - USA


21/07/1990 : Qix - AUS


25/07/1990 : Qix - FAH


26/07/1990 : Qix - SCN


26/01/1991 : Qix - ASI


26/02/1991 : Qix - ESP


No date appears : Qix - KOR